We imagined a game where you play as a dark-fantasy herbalist who starts their garden as anxiety relief therapy. To support the garden, however, you have to reach a certain sales goal by the end of each day. Each day you notice odd things but dismiss it as overthinking again, until at the end of one day you decide to leave but realize it's too late; you are trapped. With no time to rest, you know it is only a matter of days before you either die of hunger/thirst or collapse from exhaustion. You need to find a way to escape before it’s too late. It will have mechanics for players being able to choose which plants they harvest, with each plant having different characteristics (such as how fast they spread), needs and threat levels. You can also get various items and resources from the plants to keep yourself alive.

If game is too hard or you wish to skip stages,  press on the clock

Credits:
Background Music:
https://assetstore.unity.com/packages/audio/music/free-8-piano-ambient-tracks-275538
https://assetstore.unity.com/packages/audio/music/dark-ambient-music-into-insanity-vol-1-284957

Sound Effects:

https://freesound.org/people/Bricklover/sounds/532890/
https://freesound.org/people/rambler52/sounds/332111/
https://pixabay.com/sound-effects/digging-with-shovel-63069/ 

https://pixabay.com/sound-effects/theres-no-time-82341/

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Click download now to get access to the following files:

Build.zip 11 MB
Build New.zip 9.8 MB
Build1.zip 11 MB
Build Beta Test.zip 20 MB
Build Beta Test 1.zip 20 MB
Build Beta Test Final.zip 20 MB
Beta Test Final.zip 20 MB
Final Build 1.zip 20 MB
Final Build 2.zip 20 MB

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